![]() Setup ends by dropping all 49 cubes into the cube tower, and placing any that come out onto the matching storage space of the action circuit.Īmerigo is played over 5 rounds, each with 7 phases. Five of the pirate markers are randomly placed face down on the pirate spaces of the storage board, one progress token is placed face up on each space of the progress area, and one production token is placed face up on each production space. Each player gets their components, and keep their 16 village tiles face down. A treasure chest goes on each big island (20 or more spaces), and commodity tokens are placed on corresponding spaces of the islands. Additionally, each player gets a player sheet 16 village tiles 12 trading posts 2 ships 5 discs and 2 VP tiles (50/100 and 150/200).Īt the start of the game, you set up the islands in a 3×3, 3×4, or 4×4 grid depending on the number of players (surrounded by the frames). The game comes with a cube tower that must be assembled before each game 49 cubes (7 colors) a storage board 16 island tiles 8 frames 37 neutral landscape tiles 24 progress tokens 40 commodity tokens 50 production tokens 6 pirate markers 5 treasure chests 4 time markers and a planning token. Amerigo successfully met its Kickstarter goal in June, and should be availbale at Spiel 2013 in October. This game is notable because it brings back the cube tower, a component famously used in Wallenstein (also a Queen Games release). It’s themed around the explorer Amerigo Vespucci, and specifically the exploration of trade routes and the building of settlements in South America. It’s a 2-4 player game that plays in 75 minutes. Following Bora Bora, Rialto, and Bruges, here’s the fourth Stefan Feld game of the year: image by BGG user W Eric MartinĪmerigo is, as mentioned, designed by Stefan Feld and being published by Queen Games.
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